Gaming Platform Lawsuits: What Parents Need to Know

Video game companies are facing hundreds of lawsuits from families across America. Parents say these companies designed their games to be addictive. They claim the platforms put profits before child safety.

Important: This page describes claims made in lawsuits. Nothing here has been proven in court. This is for information only, not legal advice.

Lawsuits Are Piling Up

More families are suing gaming companies every month. Legal experts tracking these cases say the lawsuits focus on two main problems: games designed to cause addiction, and platforms that don't protect kids from predators.

In September 2024, big gaming companies fought back. Activision Blizzard, Roblox, Microsoft, and Nintendo asked judges to throw out the lawsuits. The companies say they're protected by free speech laws. But courts have ruled against companies before when their products cause harm—think tobacco and opioids.

Two Types of Lawsuits

Addiction Cases

Many lawsuits focus on video game addiction. Attorneys across the country are filing cases that claim game makers intentionally designed their products to be addictive. The lawsuits say companies targeted kids on purpose.

Take one Illinois mother's case. Jaclyn Angelilli sued on behalf of her son. Court records show her child started playing video games at age 5. By the time he was older, he needed treatment, counseling, tutoring, and a special school plan. The family sued Fortnite, Roblox, Sony, Activision, Epic Games, and others.

A federal case in Nevada makes similar claims. The father of a 12-year-old says gaming companies use tricks to keep players hooked. Variable rewards that change randomly. Limited-time offers that create urgency. Social tools that make kids compare themselves to others. The lawsuit argues these features work like gambling on young brains.

Safety Failure Cases

The other big group of lawsuits focuses on child predators. ABC News reported in November 2025 that Roblox alone faces at least 35 lawsuits. Parents say adults use the platform to meet and abuse children.

These families say gaming platforms advertised themselves as safe for kids. But the lawsuits claim the companies didn't actually protect children. NBC 6 South Florida talked to families who describe the platforms as hunting grounds where predators groom and exploit children.

One attorney says his firm represents hundreds of victims. The lawsuits accuse companies of creating platforms where harmful behavior happens. The families say the companies marketed themselves as "digital playgrounds" that are safe for children. But the lawsuits claim the platforms failed to warn parents about real dangers.

States Are Investigating

It's not just families suing. State attorneys general are investigating too. In September 2025, Florida's Attorney General issued subpoenas to gaming companies. The state wants to know how platforms check users' ages and watch their chats.

Court papers show patterns of problems, not just one-time events. As more cases get filed, lawyers say they see clear evidence of how platform design decisions led to harm that companies should have seen coming.

The Numbers Are Shocking

How big is this problem? Oregon gives us a window. Mark Williamson leads Oregon's Internet Crimes Against Children Task Force. He says his team got 255 cyber tips about gaming platforms in 2024 alone. Most start when platforms report suspicious activity to the National Center for Missing and Exploited Children.

The national numbers are even worse. WIRED reported that exploitation cases on major gaming platforms jumped from 675 in 2019 to over 24,000 by 2024. That's a 35-fold increase in five years. This raises serious questions about whether safety features can keep up with the scale of harm.

What the Lawsuits Claim

Manipulative Design

Many lawsuits say gaming platforms use "dark patterns." These are design tricks that get people to do things that aren't good for them. Federal court papers describe several tactics:

  • Random rewards that work like slot machines
  • Limited-time offers that pressure quick decisions
  • Social features that use peer pressure and fear of missing out
  • Games that never end and have no good stopping points
  • In-game stores designed to encourage kids to spend money

One major platform made over $2.8 billion in a single year through virtual currency sales. The lawsuits claim these systems lead to impulse spending, especially for kids who don't yet know how to control their spending.

Inadequate Safety Measures

Many lawsuits say platforms knew about risks but didn't do enough. Law firms handling these cases say families claim platforms failed to check ages properly, didn't moderate content well enough, and let adults and kids chat freely.

The National Center on Sexual Exploitation called some gaming platforms tools for predators. Third-party monitors found thousands of accounts with inappropriate content. Lawsuits point to games with concerning content that stayed up even though platforms said they had safety measures.

Marketing to Kids

Many lawsuits say companies marketed specifically to children while knowing about problems. One law firm's complaints say platforms intentionally marketed themselves as safe for children—40% of users are 13 and under—while knowing their platforms had serious safety issues.

The lawsuits argue that by marketing to children, platforms took on a higher duty to protect them. When platforms don't live up to that duty, the families say, they should be held responsible for the harm.

How Gaming Affects Kids

Physical and Mental Effects

Medical and legal experts say too much gaming can seriously hurt young people. Because teen brains are still developing, excessive gaming may change brain structure in people under 21. This makes young gamers more vulnerable to problems.

The effects show up in many ways. Grades drop. Kids lose interest in sports or hobbies. Sleep patterns get messed up. Some kids spend huge amounts of money on in-game purchases. Social skills suffer. Productivity tanks.

How Many Kids Are Playing

The numbers show how big this issue is. One major platform reported 34.5 million daily users under 13 in late 2024. That's up from 26.4 million just two years earlier.

A recent survey found that 85% of U.S. teenagers play video games. Forty percent play every single day. This widespread engagement means millions of children may be at risk.

How Platforms Are Responding

Facing lawsuits and public pressure, some gaming platforms announced new safety features. CNN Business reported in November 2025 that major platforms are rolling out AI-powered age checks and age-based chat restrictions. The goal is to stop kids from chatting with adult strangers.

These announcements include facial scans to verify age before users can access chat features. Platforms plan to group users by age and automatically turn off chat for the youngest users unless parents give permission.

But critics wonder if it's enough. Legal experts question whether new AI safety features can handle the scale of harm that's been reported. Some say these changes are just reactions to lawsuits, not genuine commitment to safety.

Negligence Claims

Most gaming platform lawsuits are based on negligence. To prove negligence, families must show four things. First, that gaming companies had a duty to protect users. Second, that they breached that duty by not taking reasonable safety steps. Third, that this breach directly caused harm. Fourth, that real damages resulted.

Failure to Warn

Many lawsuits say companies didn't warn users about risks. Legal arguments focus on whether companies told users enough about addiction risks. The lawsuits say if companies knew about dangers, they had to tell users and parents.

The Court Battles

No Combined Lawsuit

In 2024, lawyers tried to combine all the gaming platform lawsuits into one big case. But a federal panel said no. The panel found too many differences between platforms and claims. So now each lawsuit moves forward separately in different courts.

This means different judges might reach different conclusions about similar issues. But it also lets each case look closely at specific platform problems and individual situations.

Arbitration and Class Actions

Some cases end up in arbitration instead of court. Platforms point to fine print in their user agreements that require arbitration. Courts must decide if these clauses are legal, especially when they affect kids.

Class action lawsuits offer another option. These let many families join together against big companies. Lawyers are building comprehensive cases that platforms must answer in court.

What Families Might Win

Money Damages

If families win, they might get money for medical treatment and therapy, mental health costs, tutoring and school expenses, lost future earnings, and pain and suffering.

In extreme cases, courts might award punitive damages. These are meant to punish bad behavior and stop companies from doing it again.

Industry Changes

Beyond money, these lawsuits might change how gaming companies operate. Advocates hope for new laws protecting kids online, better age verification, stronger content moderation, more transparency, and better parental controls.

The lawsuits create financial pressure on gaming companies. Losing lawsuits and bad publicity might finally push companies to prioritize safety over profits.

If Your Child Is Affected

If you think gaming has harmed your child, document everything. Keep records of gaming patterns, chat logs, and any problems you've noticed. Get medical or psychological help if needed. Talk to lawyers who understand these cases.

Consider joining existing lawsuits if you qualify. Share your story with authorities. Push for stronger laws. Stay informed about new legal developments. Understanding your rights is the first step toward getting justice.

What Comes Next

Gaming platform litigation is still evolving. As courts work through these cases, they'll establish important rules about what gaming companies must do to protect users. The outcomes will likely shape how platforms operate and might lead to new regulations.

For families hurt by gaming-related problems, these lawsuits offer a path to accountability. They also work toward a safer digital world for the next generation of kids.

Important Legal Notice

This article gives general information about gaming platform lawsuits. It's not legal advice. The claims discussed are pending in court and haven't been proven.

If you're thinking about legal action, talk to a qualified attorney who can look at your specific situation and tell you about your rights.